Build a village in this fun and addicting incremental game! With a freeform building system, you can design your village any way you'd like. Watch it fill up with people as you earn more and more gold from your village.

The game will automatically save every 5 seconds, so don't worry about losing progress. You can also do a manual save if you wish.

To start the game off, you must click hunt by clicking the hunt button in the actions menu. The income will increase as you get more people in your village, which you can do by constructing buildings 200 gold and above.


Left-click - Select Building / Place Building

Left-click & Drag - Pan

Right-click - Cancel Building

AuthorFrostwalk Studio
Made withUnity
Tags2D, builder, clicker, Pixel Art, village
Average sessionA few minutes

Development log


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cool game, love the cute graphics, beat it in like 20min tho, would love more content, maybe even have like a sim city thing going where u advance through the ages or something, would love some more content.

Maybe there should be a palace and a castle in this game! Palace can cost like 50,000 and castle maybe 250,000, in 10 mins I was able to fill all slots with inns! I am thinking maybe everytime you buy something it should increase just that item by 10% selling should go up by 10% as well! Starting gold should only be 100 as I completed the game in 10 mins and have over Half a Million gold coins already lols This is the fastest I ever beat a clicker/ incremental game ever! :)


nice game! really what I needed this morning. I love the calm music and the fact that points accumulate automatically without me having to click. I'm definitely looking forward to seeing your next game.

I'm glad you enjoyed it! Thank you for playing. :)

You should really give credit to the person that originally thought of this idea out front rather than bury it in reddit comments

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Again, a settlement-building game is not an original idea. Copy and paste from my reddit reply: 

"The idea of a settlement-building game is far from an original concept. I remember playing a mod in Fallout 3 that let you build settlements, which Bethesda took and put into Fallout 4. Pixel Village was what sparked me to make this game, but it was far from the only thing I took inspiration from. I'd have to credit Terraria for its building system, that original Fallout 3 mod that first implanted the idea of settlement building in my mind, and games like Cookie Clicker for the clicking aspect of the game as well. It's ludicrous to credit everything I've ever drawn inspiration from, because those very games probably drew inspiration from else where as well.

So no, I didn't take their idea. I draw inspiration from the games I play like many other developers do. I'm happy to share my inspirations when asked, but I don't see the need to explicitly state them."

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Not sure if it's on purpose but there is a "simple home sized" area exactly 8 watchtowers from the very left  where no building can be placed.

It's probably a bug. I've been getting some bug reports about the building system, so I'll overhaul it next time to make it more reliable.

What after I have 100k+ gold? Do you have plan to extend this game?

I do have plans to create a similar game with more content. This was a small game I made in a couple days, so I definitely want to make a longer game that has more playtime.


The most basic action requires clicking 100 times?  That's far too much.  Instead, make it 10 times and only produce .1 per second for it.  

Hi there! I agree with you completely, that was a poorly thought out design decision. I released an update that added 400 starting gold, along with fixing a bunch of bugs. Thank you for your suggestion.